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Post by stryker on Jun 30, 2005 9:22:12 GMT -5
Cpl. Stryker would walk onto the holodeck and listen to the scenario
I would assemble a team of only 15 marine's 5 group's of three i would have the dropship coast to the planet's surface with minimal power so as not to be detected when we would land we would use passive scan's to get a quick lay of the land and find out how far away we are i would then order each team to split up keeping there weapon's off unless need be so that the energy signature's are not detected the reason why i would split us up is that it is harder to get more little group's then it is one big group 2 of the team's would cause a distraction to allow the other three inside the out post to assist the survivor's in there fight against the attacker's when they would get inside the 2 outside team's would double back leading some of them away to an aumbush that i would have them set up near the ship after the ambush the 2 outside team's would head back to the outpost and go in from the front catching the other attacker's off guard as the three rear team's entered catching them in a cross fire and quickly ending the attack on the outpost and the scenario
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Post by kuramarose9 on Jul 9, 2005 19:50:33 GMT -5
I would have rescue teams and fight teams go down to the surface, all remaining survivors will be brought up to the ship and the fight teams will fight the intruders. We then drop all the survivors off at a starbase in Federation space and when the planet is cleared- after the intruders are destoryed completely or have no more need for the planet, we or another starship can bring the survivors back.
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Post by Maj. Deborah Vasset on Jul 26, 2005 14:21:37 GMT -5
Deborah listened as the computer stated the scenario and then she thought for a min or two.
I would give a full briefing and then instruct them to us force only if needed. I would want this operation to be as quite as possible. The deployment detachment would be divided into teams.
The teams would do the following:
1) Team one stay with the drop ship and secure the site. 2) Team two and three would begin search operations for information gathering on the attackers. 3) Teams four and five would head to the facility and begin rescue and search operations. In addition a medic would be with them to handle any injured. And a communication spec to the download the computer and to begin to decipher any alien language.
End scenario......................
As she left she hoped she got it right. After all this was a command situation something she was not used to.
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Post by markmichael on Nov 6, 2005 14:41:48 GMT -5
Stay back with the main ship. Send in my drop ship. But before they can be picked up I will have them cut power. They will have to go in cold and blind in a way, but any good pilot can do this. Once they are in the atmosphere they will look like a rock or something, have them then power up and tack control of the drop ship. Find a place to touch down and help the others. Once they are safe and back onto the drop ship if I am to get them back have the drop ship launch and go to where the enemy ship is not. And then do the same. come to where i will be at cold and with no power on.
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Post by Sgt Major Ga'Lar on Nov 25, 2005 5:55:51 GMT -5
::the cardi stood on deck listening to the instruction carefully analyzing the situation puffinf his cigar calmly: WellI could easily see it happening like this dreadnaught class war ships all around can be risky business best know where we stand from a distance ops and science would home in on the location of the survivors and would provide accurate read outs on ground force strength on the enemy. after evaluation the situation then I would assemble teams based on need and strength heavy cannons light infantry medicial communicains and tacticial 3 teams in all sailing the ship in close and with pahsers going aimed toward the dreadnauthts to provide clearance for the drop teams one team at a time moving covering and reinforcing the other as we went treating casualities and clearing the filed staging out the rescue coordination efforts with the navy for the extraction we would then sweep the area. just to make sure we took out the trash: computer end scenario: with those words he crushed out his cigar on the hologrid:
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Post by yheathrienteh on Nov 30, 2005 13:25:42 GMT -5
My first priority is the safety of the ship.I would be forced to keep her back.I would have my evacuation team ready to go in the drop-ship.I would also give them a time delayed Quantum torpedo with a remote detonator.I would then fire two quantum torpedoes time delayed as well at each Dreadnought.Has I launched the drop-ship,I would order ops to fire two burst tachyon beams at the dreadnoughts.This should cause sensor problems for them and confusion long enough to get the drop-ship planet side.I would use my team to fight to rescue the survivors.Once they were all on-board the drop-ship and headed back,I would detonate the torpedoes launched earlier to cause more confusion.I would order the drop-ship to detonate the torpedo planet-side eradicating the attackers.Once the drop-ship was aboard I would use all the confusion to go to full warp and evacuate the area.
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Post by decatureagle on Dec 8, 2005 19:56:55 GMT -5
::Ensign Baccus walked into the holodeck and listened to the specs. He shook his head, This was a marine and he had no clue as to the rules of the marines or ground combat situations.::
Computer, Begin Program
::Ensign Baccus ordered his most experienced, decorated marines into the drop ship, and explains to them on the way down to the surface.::
Set your phasers to maximum stun, but avoid shooting anyone unless it is the last option. This is a stealth mission. Each of you have been given a PADD with the location of 3 people on it, you are to rescue those three people and bring them back to the drop ship, and wait.
::hands all of them an armband::
These are personal transport bands that have been modified to also monitor your vital signs, if you are in a compromising situation, use these transport bands and transport back to the drop ship.
::The drop ship arrives, and the marines go out to search for their rescuees, and Tyler went into the cockpit of the dropship and watched over at the vital signs, he figured he could help best simply by staying out of thier way::
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Post by kwinspiritwalker on Dec 19, 2005 19:11:17 GMT -5
Realizing that there is a great chance that the dreadnoughts would notice the heat signature a ship reentering the atmosphere, she decides to employ an old trick used by the Bajoran resistance and hopes that the pilot knows how to dead-stick a craft. All power systems are shutdown, the Marine are in their sneak suits to reduce the chance of detecting life. The goal is to have the dropship appear as wreckage from the destroyed spaceship trapped in orbit falling. The pilot must calculate the fall and set it before he shuts power off and then only allow minor adjustments to avoid looking anything but an uncontrolled fall from space.
Once in the lower atmosphere, the dropship powers up and lands on top of the Marine unit, my team secures the parameter and snatches the wounded, the Dead and we leave as quickly as we arrive.
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Post by davidfoster on Feb 14, 2006 5:07:44 GMT -5
First I would keep the ship at a distance so I could get out of the area ASAP.I would have my away team divided into two groups.One to set up a perimeter the second to use Tricorders and search for survivors.I would give the telemetry to the drop shuttles pilots to the LZ.I would have them go in sensors off and flying manual.this would allow the drop ship to get in undetected.Once at the LZ team one would set up a defensive perimeter,team two would rescue the survivors.once everyone was picked up I would have the drop ship come back full throttle.Once I had her aboard I would drop my full compliment of torpedoes and have them set for proximity explosions.This would create a mine field.I would warp out at max warp.since the attack would be considered an act of war I would count on the dreadnoughts coming to investigate thus flying into the mine field.
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Post by trekkiegal on Feb 20, 2006 12:42:23 GMT -5
Even with two Dreadnaughts surrounding the planet. I would attempt to use speed to my advantage.
After carefully studying thier security route, I would determine an area where I could sneak in using a comet, or asteriod as cover, and shut off main power to leave no residual signatures.
Onece close enough to the planet, a simple jump warp to the planets magnetic pole. There I would dispatch my drop ships, and monitor their progress totally unseen.
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Post by jayp2309 on Mar 2, 2006 15:19:39 GMT -5
:: as he walks onto the holodeck, he is on the drop ship. He slaps a 1000m scope onto his sniper's rifle. He has the pilot of the dropship set it down almost a kilometer behind enemy lines and he gets out::
"Get the rest of them to the outpost, I'll do what I can from here!" He scans the area and finds he's clear, He lays down, sights up and starts to assasinate the hostile soldiers. He sees the dropship come under fire and he takes sight at the left eye of the enemy gunner and fires. He continues to open fire, every shot for an eye, a nose or the back of the cranium. As the dropship hits the ground and the marines pour out, he hits his Comm Badge::
"Ok Pilot, Get out of there and beam me to their present location..."
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Post by mac on May 16, 2006 15:31:30 GMT -5
:;After what seems like a very long time, mac is ready to tackle this scenario::
::Mac would use the Dante as a decoy, making sure the dreadnaughts see it, then he would have them pursue him, as the marine drop ship exits the Dante, using the Dante to disguise the drop ship, then land on the planets surface. Once there it is up to the marines to tackle what ever problem they encounter on the surface. Mac will be playing a dangerous game of cat and mouse, as he monitors the situation of the away team. He would use the Dante's smaller stature and speed to outmaneuver the dreadnaughts.
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Post by dnalb on Jan 3, 2010 12:52:18 GMT -5
::listens to the scenario and thinks of a plan::
Okay... We have a drop ship and a number of marines... Got it... For now we ignore the drop ship, it'll be a beacon for the hostiles on the ground... I would divide the marines into 3 sections... Search and rescue team, medical team and a team to secure the perimeter... Instead of using the drop ship I would do an orbital jump to the planets surface since it would be far more easier to conceal a jump then it is to conceal a big drop ship.
I have the LZ about 2 Km from the outpost... Secure the LZ using the wagon wheel method and dispatch teams 1 and 3... The medical team should stay there holding the wagon wheel making that into a temp. FOB and a secure location for the teams to fall back to.
Move to the outpost in a wedge formation until we reach the site... With phasers on kill, we radio the outpost to be ready in 10 minutes.
Take the 3rd section to go slightly forward and concentrate heavy weapons in the middle then everyone else make a line formation and communicate to section 1 as they move to the left/right flank on how many enemies and where...
When section 3 is set have the 1st sections heavy weapons to open fire using the 'talking gun' method... Where 1 gun fires the other is silent for 9-12 rounds then they switch... Have everyone else in section 3 lay down suppressive fire...
While section 1 sweeps in, they avoid friendly fire by using smoke or flares... Section 1 completes their sweep reaching the LOA then section 3 cross sweeps making sure they got all hostiles (( WHILE THIS IS GOING ON EVERYONE IN THE OUTPOST HAS SEAKED COVER TO HIDE FROM FRIENDLY FIRE )) Section 3 reaches the LOA so that the outpost is now secured...
Section 1 radios the outpost with 'area clear, come out' while marine searches the 'dead' for wounded enemy or intel.... They double back to our FOB while radioing the ship to send the drop ship to the LZ... The movement back is section 3 leads section 1 in the rear those in the outpost in the center in a line formation (its faster).
Get on the drop ship, do a head count so we're not missing anyone and get the hell out of dodge.
Remember this simply a way, not the only way... Observe in this... We used a orbital jump to not beacon ourselves, secured our own plot of land, any wounded can be cared for in a secured location, used the safest form of travel to get in (wedge)... Used communication to not commit fratricide, secured the outpost using heavy weapons and battle drill 1A, retrieved those in the outpost, used the fasted form of travel to get back (line)... Quickly get on a drop ship (since we broke light and sound discipline and now other enemy troops know we're there)... We did a head count so we dont leave anyone... Then left.
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